Imita Beleduc
Imita Beleduc
Imita Beleduc

Art. no. № 22393

Dimensions: 38.5x38.5x6 сm

This game calls for quick perception and some imagination. To act, imitate or describe a wide variety of illustrations is fun and encourages creativity, communication and language development.

Age: 4 +


1 wooden board
6 game pieces
1 colour dice

Illustrations on board: Christiane Hьpper. Illustrations on packaging: Axel Nicolai

Children like to fool around and in this game almost everything is allowed to get ahead. A bit of gymnastics, clever pantomime, a good explanation or maybe just imitating a sound. A lot of surprises turn up on the way around the board. When you reach a picture, you can choose how to convey what is in the picture and with a bit of luck you can move a few spaces forwards.

Game preparation:

The board and the colour dice  are laid out. Each player chooses a game piece and puts it on the starting arrow on the board.

Rules of the game:

The youngest player throws the dice and places his game piece on the first space with the colour shown on the dice. Now the player has various options to explain this illustration to the other players. He can mime it, imitate the sound or explain the illustration without calling it by name. Example: The space has a picture of a cat.  The player now has three possibilities:

  1. He can miaow like a cat
  2. He can creep on all fours across the room and perhaps arch his back the way a cat does
  3. He explains that it is an animal that purrs, has claws and chases mice but he may not say the word cat.

As soon as he has finished, the next player throws the dice.  It is permissible for several game pieces to be in one space. If the player arrives on a space with his own colour, he may pick out another player to explain what the illustration shows. If the game piece lands on a field with a laughing child and an arrow pointing forwards, he’s in luck because he can then skip to the next field of his own colour. Here too, he may pick another player to take on the task of explaining the illustration. If on the other hand he lands on a space with a sad child and an arrow pointing backwards, he must move his game piece back to the next space of his colour and explain the illustration himself.

End of the game:

The winner is the first player to get his game piece into the round space in the centre. The winner should cheer and throw up his arms.


If only language development is to be encouraged, then the pictures may only be explained by talking about them. It is not permitted then to use pantomime or imitate sounds. If the children are to learn to be more free and expressive, then the version with miming is suitable. In this case, only gestures and facial expressions may be used to explain the pictures.Manufacturer

Manufacturer Beleduc