Magicus  Beleduc
Magicus  Beleduc
Magicus  Beleduc

Art. no. № 22317

Dimensions: 22.5x22.5x5 сm  

It’s not magic that helps make a tower disappear. Instead, it is attention, observation and memory that help the little magician to victory. Several variants of the game offer variety and make it exciting for somewhat older children too.

Age: 4+

Number of
: 2-4

20 wooden bricks
6 wizard’s hats
4 wooden cards

Author: Manfred Reindl

Abracadabra! Disappear!

“Wouldn’t it be great to be able to make something disappear?”, Lilly Marie thought as she looked at the mess in her bedroom. There was nothing for it. The room urgently needed tidying but in the middle of doing that, she found a box of games she had never seen before. Would she be able to do magic after all? The wizard’s hat and the bricks with the picture of a rabbit seemed to suggest it. All she needed to do now was to find a few others to play with her. As for the tidying … well, she could put that off for another day.

Instructions in brief:

Each player takes five wooden bricks to build a tower in front of him/her. These towers must be made to “disappear” as quickly as possible by taking one brick off after another. For that reason each player picks up a wizard’s hat. If the right colour is underneath, a wooden brick can be taken off the tower. The first to make his/her tower “disappear” wins the game but it is important to pay attention because the wizard’s hats change their positions constantly.

Game preparation:

Each player is given a wooden card and a brick in each colour. (S)he stacks these five bricks in the order shown on his/her card. The six wizard’s hats are mixed and placed in a row in the middle of the table. A decision should be reached on whether or not all players should be allowed to see the colour under the hat lifted up. The game is a bit more difficult if only the player whose turn it is looks at the colour underneath and does not show it to any of the others.

Rules of the game:

The youngest player looks under one of the six wizard’s hats, either letting the others see as well or concealing it from them.

  • If the colour under the wizard’s hat corresponds to that of the top brick on his/her tower, (s)he can take it off and put it to the side. The wizard’s hat must then be pushed into another position in the row. It is then the next player’s turn.
  • If the colour under the wizard’s hat does not correspond to the top brick of his/her tower, (s)he pushes the wizard’s hat into another position in the row immediately. It is then the next player’s turn.

The wizard’s hat with the orange cross makes the game more exciting. As there is no orange wooden brick, the player cannot take any brick from the tower but can only move the wizard’s hat to another place in the row.

End of the game:

The winner is the first player to take all bricks off his tower and put them to the side.

Variant 1:

The game is prepared as described in the above. The youngest player begins and looks under a wizard’s hat. (S)he now looks to see which tower has the same colour brick on top. It might be his/her own tower or another player’s tower. Wherever that colour brick is, (s)he takes it off, puts it to the side, and, as proof,  shows the other players the colour under the wizard’s hat. (S)he then puts the hat into another position in the row. The player whose tower is made to “disappear” first wins the game.

Variant 2:

Aim: To collect the most bricks. All twenty bricks are placed in a long row but in no case should two bricks of the same colour be next to each other. The six wizard’s hats are mixed up and placed in a row. The players look in turns under a wizard’s hat. If the colour under the hat is the same as the colour of the first brick, the player may take the brick. If not, it’s the next player’s turn. Note: If a wizard’s hat is put back, it must be put into a new position in the row. As soon as all bricks have been collected, the player with the most bricks is the winner.

Variant 3 (5+):

Aim: to collect the most pairs of bricks in the same colour. All twenty bricks are spread out in haphazard manner in the middle of the table. The wizard’s hats are distributed among the players, so that no one knows what colour is under any of them.

2 players are given 3 wizard’s hats each

3 players are given 2 wizard’s hats each

4 players are given 1 wizard’s hat each. The two others are placed in the middle of the table.

The youngest player calls out colour. S(he) must now try to find it under one of the wizard’s hats. (S)he can look under his/her own hat or another player’s hat or under one of the hats in the middle of the table.If the colour under the hat (s)he picks up is the same as that (s)he called out, (s)he shows it to all the other players. (S)he then takes a brick of the same colour from the middle of the table and swaps the wizard’s hat with any other hat (s)he likes (another player’s hat or one of the hats in the middle of the table). It is then the next player’s turn to call out another colour. If the colour called out is not under the wizard’s hat that was picked up, (s)he swaps this immediately with another hat and it is now the next player’s turn. If younger children are playing as well, the colour under the hats can always be shown to the other players, even if it is not the same as the colour called out. The wizard’s hat is still swapped with another one then. Once all bricks have been distributed, the players check how many pairs they have in the same colour.The winner is the player with the most pairs.

Manufacturer Beleduc