Emmi

Emmi  Beleduc
Emmi  Beleduc
Emmi  Beleduc
Emmi  Beleduc
Emmi  Beleduc

Art. No № 22316

Dimensions: 31x31x6 см  

The main focus in this game is on early counting up to six and colour recognition. The winner is the player with the most dots in his/her colour on Emmi’s back.

Age: 4+

Contents:
1 large caterpillar with rotatable segments
2 dice
5 wooden cards

Author: Gerhard Piaskowy (© 2009)/licence from Projekt Spiel

The Emmi caterpillar crawls sadly through the garden. She would love to have coloured dots on her back just like the many brightly coloured butterflies flying around everywhere. Unfortunately, all the dots on her back are black. The small earthworm she stumbles over has a solution however. She should simply roll down a small hill. Then the individual segments would turn and all colours would be mixed up. Emmi is not sure. Maybe there is another way?

Instructions in brief:

The players are each given a caterpillar card and throw the dice, one with pictures and one with dots. Depending on the picture and number of dots that come up on the dice, the segments on the caterpillar are counted from the head or from the tail and the corresponding segment is turned to the respective player’s colour. The game is over as soon as only one black caterpillar segment is left on top. The winner is the player with the most dots in his/her colour on Emmi’s back.

Game preparation:

The Emmi caterpillar is placed in the middle of the table so that all players can reach it easily. All caterpillar segments are turned so that the black dots are on top. The two dice are laid out and each player decides on one of five coloured caterpillar cards.

Rules of the game:

The first player rolls the dice. The dice with dots indicates how many caterpillar segments the player may count. The dice with pictures shows either the head or the tail of the caterpillar. The number of dots that come up on the dice is taken as the number to be counted down either from the head or the tail of the caterpillar, depending on which is shown on the dice. The appropriate caterpillar segment is turned so that the player’s colour (colour of the caterpillar on his/her card) is on top. Players should take care to turn only one segment and not another beside it as well. Example: The player has been given the card with the blue caterpillar. (S)he throws the dice and 5 dots come up on one and the head of the caterpillar on the other. She now counts 5 caterpillar segments down from the head of the caterpillar and turns the segment (s)he arrives at until the blue dot is pointing upwards. It is then the next player’s turn.

End of the game:

The game is over as soon as only one caterpillar segment has the black dot facing upwards. The players now count the colour dots in their colour and whoever has the most wins the game.

Manufacturer Beleduc

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